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1. Minmatar Assault Mk.0 - in Feedback/Requests [original thread]
Needs more opinions. Keep em' coming guys. Theres not alot of Mk.0 users so we need to make sure we are heard.
- by Guinevere Bravo - at 2013.12.19 14:53:00
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2. Minmatar Assault Mk.0 - in Feedback/Requests [original thread]
Still looking for DEV response. Since 1.7 i have tried the assault suit officer variant and its slow recharge time on the shields really does show. The suits main tank is now gimped. I could get nearly 30 recharge rate, and now im lucky to get...
- by Guinevere Bravo - at 2013.12.17 09:49:00
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3. [REQUEST] Scout suit scanner - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Literally yesterday. Great minds, great minds think alike! Have to admit, I havent visit this section of the forums for a while... Anyway +1 from me, and hopefully we can get the ball rolling.
- by Guinevere Bravo - at 2013.12.09 15:08:00
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4. [REQUEST] Scout suit scanner - in Feedback/Requests [original thread]
So scouts have been on the rough, rusty nail end of the nerf bat for nearly a year now. With recent changes in the way the TacNet works I believe I might have found a good use for the scout suit. My request would be; Make the Scout suit TacNe...
- by Guinevere Bravo - at 2013.12.09 12:55:00
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5. Minmatar Assault Mk.0 - in Feedback/Requests [original thread]
PEW JACKSON wrote: I agree with all of your points except the lower profile and speed increase..... If the Assault MK0 gets those buffs, then it's scout counterpart will be 100% useless. I'd say give it a 3rd low in exchange for 1 high slot. ...
- by Guinevere Bravo - at 2013.12.09 12:46:00
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6. Minmatar Assault Mk.0 - in Feedback/Requests [original thread]
Timothy Reaper wrote: PEW JACKSON wrote: I agree with all of your points except the lower profile and speed increase..... If the Assault MK0 gets those buffs, then it's scout counterpart will be 100% useless. I'd say give it a 3rd low in e...
- by Guinevere Bravo - at 2013.12.09 12:42:00
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7. Minmatar Assault Mk.0 - in Feedback/Requests [original thread]
So I posted a thread about this suit in the GD. It was suggested I may get more chance of a Dev response if I were to post here. Thread in mention; https://forums.dust514.com/default.aspx?g=posts&t=125457 ill try and outline the key points...
- by Guinevere Bravo - at 2013.12.09 12:19:00
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8. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
Great thread here, you initial post is spot on and id love to see some of those changes take place. My only 0.2p to add would be a 'throw' feature, so we can get a few more meters if we were to hold the R1 Buttton. Would be nice to be able to g...
- by Guinevere Bravo - at 2013.09.11 11:57:00
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9. Equipment Balancing. - in Feedback/Requests [original thread]
Wombat in combat wrote: I'm generally happy with equipment, below are my thoughts on what could go better: 1. Core Focused repair tool could use a range boost. 2. Installation repair tools were removed in Uprising, please bring back at least o...
- by Guinevere Bravo - at 2013.08.19 10:21:00
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10. Equipment Balancing. - in Feedback/Requests [original thread]
ChromeBreaker wrote: Guinevere Love <3 Also please remember uplink spam. Personally I see the 2 most used equipment modules as uplinks and Nanohives. Just as these are the most useful to the most people. Repair tools are situational, nee...
- by Guinevere Bravo - at 2013.08.16 14:01:00
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11. Equipment Balancing. - in Feedback/Requests [original thread]
BL4CKST4R wrote: When I use triage hives I don't get points :I unless the +50 armor repair is the points... Injectors should be able to heal shields so everybody can benefit from them, REs do the job but not good enough proximity mines are te...
- by Guinevere Bravo - at 2013.08.16 13:56:00
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12. Equipment Balancing. - in Feedback/Requests [original thread]
BL4CKST4R wrote: Repair tools arent used because: 1) Getting WP with them is rare 2)They don't affect shields 3) Shooting the enemy is more effective than repairing the player shooting the enemy. Fix: Add a more intelligent system for WP gain...
- by Guinevere Bravo - at 2013.08.16 13:34:00
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13. Equipment Balancing. - in Feedback/Requests [original thread]
Sana Rayya wrote: I am a Logi and I use everything that BL4CKST4R mentioned with the exception of active scanners (no WP). I regularly make 2000-3000 WP per game if not more (dominations), with probably 60-70% from equipment alone. So yes, this...
- by Guinevere Bravo - at 2013.08.16 13:27:00
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14. Equipment Balancing. - in Feedback/Requests [original thread]
This was a reply to a thread asking why people have stopped running injectors. Here was my feedback which i think deserves its own thread because there are a couple of suggestions that i would love to see tested. Back before release CCP nerfed th...
- by Guinevere Bravo - at 2013.08.16 11:22:00
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15. How does passive scanning work, and does it work at all at the moment? - in Feedback/Requests [original thread]
Well my logi proto suit seems to pick people up in buildings and such. So either you need to upgrade your suit or skills.
- by Guinevere Bravo - at 2013.05.09 13:05:00
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16. The Missile Nerf. - in Feedback/Requests [original thread]
Nerf blasters please.
- by Guinevere Bravo - at 2013.02.22 12:38:00
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17. You've outdone yourself, CCP. - in Feedback/Requests [original thread]
The first 10 bullets sound cool. And then nothing.
- by Guinevere Bravo - at 2013.01.31 09:03:00
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18. Demand of team/corp deployment now (alot likes= high demand) - in Feedback/Requests [original thread]
The dark cloud wrote: im aswell refering to the new trailer: "You dont need to join a army, you can make one." Then i want to be aible to aswell lead my army into a match. And a army is not just a 4 man squad CCP. These are your own assumpti...
- by Guinevere Bravo - at 2013.01.24 15:34:00
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19. Demand of team/corp deployment now (alot likes= high demand) - in Feedback/Requests [original thread]
C'mon you didnt expect this? How about not running a tank and actually trying to get yourself on the ground and get people moving in the right direction? A decent well balanced squad of four will be able to turn the tide of any skirmish, less so ...
- by Guinevere Bravo - at 2013.01.24 14:59:00
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20. Give us a nade hotfix already!!!!!!!!!!!!!!!!!!!!!!!!!!! - in Feedback/Requests [original thread]
KingBabar wrote: No I won't shut up about this issue, ever. Get it fixed or at least give me some form of reply CCP. 1. Give us the 4 sec fuse back. (I'd also like to see a slight raising of the trajectory, its too steep and loks unnatural...
- by Guinevere Bravo - at 2013.01.17 15:14:00
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